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The Phoenix Project Graphic Novel: Volume 2

By Gene Kim, Mike Collins

A Graphic Novel about IT, DevOps, and Helping Your Business Win

Book Available Now On:

Coming August 2025!

After implementing new processes to bring order to IT Operations, Bill Palmer thought he was making progress. But when an ill-fated Phoenix deployment spirals into disaster, taking down critical systems and potentially exposing customer data, everything hangs in the balance. With the company’s survival at stake, Bill must confront painful truths about technical debt, organizational dynamics, and the true meaning of DevOps transformation.

This stunning adaptation continues the beloved business novel’s exploration of IT management, DevOps, and digital transformation. Through vivid artwork and gripping drama, it brings to life essential lessons about flow, feedback, and continuous improvement that will resonate with anyone working to create change in their organization.

  • Pages 104
  • Interior Black & White
  • Dimensions 6.25 x 10.25 inches
  • Paperback ISBN 9781950508921
  • Projected Publication Date August 19, 2025

Features

  • Modern Classic

    A new take on the beloved allegorical novel by industry thought leaders Gene Kim, Kevin Behr, and George Spafford.

  • New Format

    Mike Collins' beautiful art brings a new aspect to this book, and the shorter length makes it more accessible for busy readers.

  • Introduction to DevOps

    This first volume starts you on the path to learning the Three Ways and the Theory of Constraints (the underpinning principles of DevOps) and the four types of work.

  • All Levels

    This bestselling fictionalized example of a company struggling with the growing complexity of technology and business is for all readers trying to help their company succeed.

About the Book

The crisis at Parts Unlimited is far from over.

After implementing new processes to bring order to IT Operations, Bill Palmer thought he was making progress. But when an ill-fated Phoenix deployment spirals into disaster, taking down critical systems and potentially exposing customer data, everything hangs in the balance. With the company’s survival at stake, Bill must confront painful truths about technical debt, organizational dynamics, and the true meaning of DevOps transformation.

As pressure mounts from all sides—a furious CEO, an impatient board, and a rival executive who seems untouchable—Bill discovers that his real challenge isn’t just fixing technical problems. To save Parts Unlimited, he’ll need to master the elusive “Three Ways” and unite Development and Operations before it’s too late.

The clock is ticking. The board has given IT ninety days to turn things around—or face outsourcing. Can Bill and his team complete their transformation in time? And what will they learn about themselves along the way?

This stunning adaptation continues the beloved business novel’s exploration of IT management, DevOps, and digital transformation. Through vivid artwork and gripping drama, it brings to life essential lessons about flow, feedback, and continuous improvement that will resonate with anyone working to create change in their organization.

Gene Kim
Mike Collins
Gene Kim

Gene Kim

Gene Kim has been studying high-performing technology organizations since 1999. He was the founder and CTO of Tripwire, Inc., an enterprise security software company, where he served for 13 years. His books have sold over 1 million copies—he is the WSJ bestselling author of Wiring the Winning Organization, The Unicorn Project, and co-author of The Phoenix Project, The DevOps Handbook, and the Shingo Publication Award-winning Accelerate. Since 2014, he has been the organizer of DevOps Enterprise Summit (now Enterprise Technology Leadership Summit), studying the technology transformations of large, complex organizations.

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Mike Collins

Mike Collins

Though originally training to be a lawyer, Mike Collins recently celebrated 40 years of working in comics. In that time, he’s drawn pretty much every major character in the US and UK: X-Men, Batman, JLA, Spider-Man, Superman, Wonder Woman, The Flash, Judge Dredd, Slaine, and Rogue Trooper among them. Best known for drawing Doctor Who, since the show’s triumphant return twenty years back for Doctor Who Magazine, IDW, Titan, and two Dalek graphic novels for BBC Books, as well as writing and drawing Doctor Who online games for Tiny Rebel. He’s also the artist on the 1970s Marvel-style Doctor Who merchandise. He’s drawn two well-regarded and successful original Graphic Novels—an adaptation of Dickens’ A Christmas Carol and the docudrama about the first moon landing, Apollo. In TV he works as a storyboard artist on many genre shows: Doctor Who, Fool Me Once, His Dark Materials, Good Omens, The Witcher, Midwich Cuckoos, and Lazarus Project, among others. In recent times he’s worked on several How To Draw books and part-works: a 100-issue run on How To Draw Marvel magazine; 3 volumes of How To Draw Fortnite; How To Draw Five Nights at Freddie’s; he currently illustrates the D&D Adventurer partwork magazine. He’s married to Bernadette Vella, an IT manager at several major international financial institutions for the last few decades, who was very excited about this book happening as she’d long used it in her work strategies. Between them, they have three daughters: Bethan, Becky, and Rhiannon; and three sons: Robert, Andrew, and Daniel, and three grandchildren: Ari, Annie, and Sonny. Mike lives in Cardiff, Wales.

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